Jun. 21st, 2019

The bulkhead seals behind you; there is a brief warning buzzer before THEMiS’s A.I. pleasantly informs you that you have been “quarantined for your protection.”

A specialized room is arrayed before you, and you suddenly find you are aware of not only of the game’s rules, but also of a limited collection of specialized knowledge suitable to your team’s Role.



ROLE: MEDICAL



Available solutions:
  1. Vascular Nanite Reparatory Fleet
  2. Extracellular Centrifuge
  3. Retroviral Pathogen Sequencer


To your right are a series of lockers containing changes of clothes to more Role-appropriate ones—though they still contain just enough elements to match your unit aesthetic. You may use these if you wish (if so, they will not disappear after the game ends). To your left, there is what appears to be a comms station. It seems you’ll be using this to contact the other units.

It quickly becomes apparent, in fact, that you will very much need their help—


Quick Links: How to Play | Rules | Bridge | List of Roles
The bulkhead seals behind you; there is a brief warning buzzer before THEMiS’s A.I. pleasantly informs you that you have been “quarantined for your protection.”

A specialized room is arrayed before you, and you suddenly find you are aware of not only of the game’s rules, but also of a collection of specialized knowledge suitable to your team’s Role.



ROLE: MEDICAL



Available solutions:
  1. Vascular Nanite Reparatory Fleet
  2. Extracellular Centrifuge
  3. Retroviral Pathogen Sequencer


To your right are a series of lockers containing changes of clothes to more Role-appropriate ones—though they still contain just enough elements to match your unit aesthetic. You may use these if you wish (if so, they will not disappear after the game ends). To your left, there is what appears to be a comms station. It seems you’ll be using this to contact the other units.

It quickly becomes apparent, in fact, that you will very much need their help—


Quick Links: How to Play | Rules | Bridge | List of Roles
The bulkhead seals behind you; there is a brief warning buzzer before THEMiS’s A.I. pleasantly informs you that you have been “quarantined for your protection.”

A specialized room is arrayed before you, and you suddenly find you are aware of not only of the game’s rules, but also of a collection of specialized knowledge suitable to your team’s Role.



ROLE: HELM



Available solutions:
  1. A.I. Subroutine Access Codes
  2. Navigation Wave Console
  3. Four-Dimensional Arc Plotter v3.1


To your right are a series of lockers containing changes of clothes to more Role-appropriate ones—though they still contain just enough elements to match your unit aesthetic. You may use these if you wish (if so, they will not disappear after the game ends). To your left, there is what appears to be a comms station. It seems you’ll be using this to contact the other units.

It quickly becomes apparent, in fact, that you will very much need their help—

Quick Links: How to Play | Rules | Bridge | List of Roles
The bulkhead seals behind you; there is a brief warning buzzer before THEMiS’s A.I. pleasantly informs you that you have been “quarantined for your protection.”

A specialized room is arrayed before you, and you suddenly find you are aware of not only of the game’s rules, but also of a limited collection of specialized knowledge suitable to your team’s Role.



ROLE: ENGINEERING



Available solutions:
  1. Photon Spiral Generator
  2. Red Matter Inhibitor Coil
  3. Antimatter Crystallization Matrix


To your right are a series of lockers containing changes of clothes to more Role-appropriate ones—though they still contain just enough elements to match your unit aesthetic. You may use these if you wish (if so, they will not disappear after the game ends). To your left, there is what appears to be a comms station. It seems you’ll be using this to contact the other units.

It quickly becomes apparent, in fact, that you will very much need their help—

Quick Links: How to Play | Rules | Bridge | List of Roles
The bulkhead seals behind you; there is a brief warning buzzer before THEMiS’s A.I. pleasantly informs you that you have been “quarantined for your protection.”

A specialized room is arrayed before you, and you suddenly find you are aware of not only of the game’s rules, but also of a limited collection of specialized knowledge suitable to your team’s Role.



ROLE: WEAPONS



Available solutions:
  1. Phase-Shifted Tachyon Missiles
  2. Antimatter Blast Cannon
  3. Force-Shield Generator


To your right are a series of lockers containing changes of clothes to more Role-appropriate ones—though they still contain just enough elements to match your unit aesthetic. You may use these if you wish (if so, they will not disappear after the game ends). To your left, there is what appears to be a comms station. It seems you’ll be using this to contact the other units.

It quickly becomes apparent, in fact, that you will very much need their help—

Quick Links: How to Play | Rules | Bridge | List of Roles
The bulkhead seals behind you; there is a brief warning buzzer before THEMiS’s A.I. pleasantly informs you that you have been “quarantined for your protection.”

A specialized room is arrayed before you, and you suddenly find you are aware of not only of the game’s rules, but also of a limited collection of specialized knowledge suitable to your team’s Role.



ROLE: ENGINEERING



Available solutions:
  1. Photon Spiral Generator
  2. Red Matter Inhibitor Coil
  3. Antimatter Crystallization Matrix


To your right are a series of lockers containing changes of clothes to more Role-appropriate ones—though they still contain just enough elements to match your unit aesthetic. (Or, well, they would, if this whole situation weren’t already your unit’s aesthetic. But hey, free clothes.) You may use these if you wish (if so, they will not disappear after the game ends). To your left, there is what appears to be a comms station. It seems you’ll be using this to contact the other units.

It quickly becomes apparent, in fact, that you will very much need their help—

Quick Links: How to Play | Rules | Bridge | List of Roles
The bulkhead seals behind you; there is a brief warning buzzer before THEMiS’s A.I. pleasantly informs you that you have been “quarantined for your protection.”

A specialized room is arrayed before you, and you suddenly find you are aware of not only of the game’s rules, but also of a limited collection of specialized knowledge suitable to your team’s Role.



ROLE: XENOBIOLOGY



Available solutions:
  1. Elemental Spore Supply
  2. Accelerated Gene Therapy Nanites
  3. Bioengineered Xenomorph


To your right are a series of lockers containing changes of clothes to more Role-appropriate ones—though they still contain just enough elements to match your unit aesthetic. You may use these if you wish (if so, they will not disappear after the game ends). To your left, there is what appears to be a comms station. It seems you’ll be using this to contact the other units.

It quickly becomes apparent, in fact, that you will very much need their help—

Quick Links: How to Play | Rules | Bridge | List of Roles
The bulkhead seals behind you; there is a brief warning buzzer before THEMiS’s A.I. pleasantly informs you that you have been “quarantined for your protection.”

A specialized room is arrayed before you, and you suddenly find you are aware of not only of the game’s rules, but also of a limited collection of specialized knowledge suitable to your team’s Role.



ROLE: XENOBIOLOGY



Available solutions:
  1. Elemental Spore Supply
  2. Accelerated Gene Therapy Nanites
  3. Bioengineered Xenomorph


To your right are a series of lockers containing changes of clothes to more Role-appropriate ones—though they still contain just enough elements to match your unit aesthetic. You may use these if you wish (if so, they will not disappear after the game ends). To your left, there is what appears to be a comms station. It seems you’ll be using this to contact the other units.

It quickly becomes apparent, in fact, that you will very much need their help—

Quick Links: How to Play | Rules | Bridge | List of Roles
The bulkhead seals behind you; there is a brief warning buzzer before THEMiS’s A.I. pleasantly informs you that you have been “quarantined for your protection.”

A specialized room is arrayed before you, and you suddenly find you are aware of not only of the game’s rules, but also of a limited collection of specialized knowledge suitable to your team’s Role.



ROLE: HELM



Available solutions:
  1. A.I. Subroutine Access Codes
  2. Navigation Wave Console
  3. Four-Dimensional Arc Plotter v3.1


To your right are a series of lockers containing changes of clothes to more Role-appropriate ones—though they still contain just enough elements to match your unit aesthetic. You may use these if you wish (if so, they will not disappear after the game ends). To your left, there is what appears to be a comms station. It seems you’ll be using this to contact the other units.

It quickly becomes apparent, in fact, that you will very much need their help—

Quick Links: How to Play | Rules | Bridge | List of Roles
The bulkhead seals behind you; there is a brief warning buzzer before THEMiS’s A.I. pleasantly informs you that you have been “quarantined for your protection.”

A specialized room is arrayed before you, and you suddenly find you are aware of not only of the game’s rules, but also of a limited collection of specialized knowledge suitable to your team’s Role.



ROLE: PSIONICS



Available solutions:
  1. Cortical Net Harness
  2. Remote Cerebellar Shield
  3. Telekinetic Probe


To your right are a series of lockers containing changes of clothes to more Role-appropriate ones—though they still contain just enough elements to match your unit aesthetic. You may use these if you wish (if so, they will not disappear after the game ends). To your left, there is what appears to be a comms station. It seems you’ll be using this to contact the other units.

It quickly becomes apparent, in fact, that you will very much need their help—

Quick Links: How to Play | Rules | Bridge | List of Roles
The bulkhead seals behind you; there is a brief warning buzzer before THEMiS’s A.I. pleasantly informs you that you have been “quarantined for your protection.”

A specialized room is arrayed before you, and you suddenly find you are aware of not only of the game’s rules, but also of a limited collection of specialized knowledge suitable to your team’s Role.



ROLE: WEAPONS



Available solutions:
  1. Phase-Shifted Tachyon Missiles
  2. Antimatter Blast Cannon
  3. Force-Shield Generator


To your right are a series of lockers containing changes of clothes to more Role-appropriate ones—though they still contain just enough elements to match your unit aesthetic. You may use these if you wish (if so, they will not disappear after the game ends). To your left, there is what appears to be a comms station. It seems you’ll be using this to contact the other units.

It quickly becomes apparent, in fact, that you will very much need their help—

Quick Links: How to Play | Rules | Bridge | List of Roles
The bulkhead seals behind you; there is a brief warning buzzer before THEMiS’s A.I. pleasantly informs you that you have been “quarantined for your protection.”

A specialized room is arrayed before you, and you suddenly find you are aware of not only of the game’s rules, but also of a limited collection of specialized knowledge suitable to your team’s Role.



ROLE: PSIONICS



Available solutions:
  1. Cortical Net Harness
  2. Remote Cerebellar Shield
  3. Telekinetic Probe


To your right are a series of lockers containing changes of clothes to more Role-appropriate ones—though they still contain just enough elements to match your unit aesthetic. You may use these if you wish (if so, they will not disappear after the game ends). To your left, there is what appears to be a comms station. It seems you’ll be using this to contact the other units.

It quickly becomes apparent, in fact, that you will very much need their help—

Quick Links: How to Play | Rules | Bridge | List of Roles

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