Passing through the front door, you reach the manor's foyer:
There's not much to say here that isn't evident. Besides the the music playing from the surround sound system and whatever is going on with the interior design, it's a regular foyer.
The stairs both lead to the same place, and you think you see a bar off to the right? A door behind the staircase leads elsewhere.
The countertop has a piece of paper on top of it. There are also several frosted mugs, enough for your whole party to drink from. The liquid inside of them is green and odourless.
[ The kitchen isn't really overwhelming, but it's not underwhelming, either. It's just sort of whelming. You're very whelmed. The speakers agree with this opinion.
The counter is clogged with a variety of useless kitchen gadgets to the point where you're not sure anyone has ever used any of this counter space. In the back of the kitchen is a fridge, and next to that is a bowl on the part of the counter between the fridge and oven.
There are…so many dolphin statues in this bathroom. So many! You can barely move without knocking over a dolphin statue. Besides those, there's a basin which seems to have a faucet attached but it's not really clear, and a weird toilet and a bathtub with the curtain drawn.
This room is a maze of mirrors, filled with bedroom furniture that is also covered in mirrors, each of which reflects your very soul. Every possible version of you that you could be is here, staring at you silently. It's almost judgemental, really! As soon as you step forward, however, a laser fires from above your head and into the mirror immediately ahead of you - it rebounds from there to all the others, and as it does each reflection (from the benign to the utterly monstrous!) begins to dance to the beat, as the room becomes saturated with technicolour light and sound.
Regardless of whether or not you find this disconcerting, you also literally cannot anything besides the reflections through all these lasers. Holy fuck. It seems the only way forward is to channel the powers of the ancient Laser Masters…
It's actually relatively normal? There's just a pool table and a card table with what you'd expect on them, as well as a sofa and a fireplace. A door leads out to the balcony, and beyond that - you can hear the braying of what is surely The Hound. The end is near! You can hear the sound of hope! If you'd like, you can always turn tail and run.
In addition, upon entering the room, something appears in your hand.
CONGRATULATIONS! GET EQUIPPED WITH:
The Laser Mäster's Laser Taser
This...this is just a taser that doubles as a ridiculously powerful laser pointer. Seriously, it's so bright and thick it seems like you could slice straight through durasteel! But it doesn't do that at all. Really, it's just some sort of strange self-defense tool for people who are also lightshow technicians, which also happens to fill you with the Power of Dancefighting.
Its "blade" makes you wonder...what exactly are you fighting for? The storyline seems a little dubious.
A pool and roman statues. Also, more dolphins. This place is starting to seem like it's not particularly thematically coherent. A staircase leads down to the ground level, but there doesn't seem to be anything of note out here at the moment.
Could it be...the screams of the damned who have become victims of the Hound? Is this the sound of the torment eternal they must endure, trapped forever in this hellish cetacean manor?
She'll do a search around the bases of the statues, putting a little extra effort into not knocking anything over, since apparently dolphin statuary likes to shatter with very little provocation.
Is there... anything red.... pink? Orange maybe? ]
As you look at whatever the fuck you just did with the pool, a large shadow bounds over the wall! It's...an abnormally large puppy? Upon seeing everyone, it yips excitedly and approaches.
At the speed of dog, The Hound excitedly jumps up on each and every member of the party, knocking them down!
The Hound licks the faces of Aradia and Eirene, inflicting them with Slobber! Which...doesn't really do anything, it's just gross and probably should be wiped off before it gets in anyone's eyes, because that'd be really inconvenient.
FOYER
There's not much to say here that isn't evident. Besides the the music playing from the surround sound system and whatever is going on with the interior design, it's a regular foyer.
The stairs both lead to the same place, and you think you see a bar off to the right? A door behind the staircase leads elsewhere.
Re: FOYER
...um.
Are we still in the escape room?
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This... is the location for the Quest, isn't it?
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BAR
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KITCHEN
[ The kitchen isn't really overwhelming, but it's not underwhelming, either. It's just sort of whelming. You're very whelmed. The speakers agree with this opinion.
The counter is clogged with a variety of useless kitchen gadgets to the point where you're not sure anyone has ever used any of this counter space. In the back of the kitchen is a fridge, and next to that is a bowl on the part of the counter between the fridge and oven.
There is another door here, but you can also leave the way you came.
Re: KITCHEN
Hm.
[ well. yeah. it's very whelming.
she's going to inspect the bowl. ]
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Amaranth leads the way through the next door, weapon prepped for an ambush because of who she is as a person. ]
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BATHROOM
There are…so many dolphin statues in this bathroom. So many! You can barely move without knocking over a dolphin statue. Besides those, there's a basin which seems to have a faucet attached but it's not really clear, and a weird toilet and a bathtub with the curtain drawn.
Accompanying the endless dolphin parade is this.
The only way out is back from where you came.
Re: BATHROOM
[ Carefully but deliberately, she uses the end of her naginata to push aside the bathtub's curtain. ]
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[ HORSE IN A DOLPHIN SHOP ]
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she's going to uhhh
turn on the faucet for the basin? let's just see if anything weird comes out because like, she's used to sensitIV ]
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MIRROR ROOM
This room is a maze of mirrors, filled with bedroom furniture that is also covered in mirrors, each of which reflects your very soul. Every possible version of you that you could be is here, staring at you silently. It's almost judgemental, really! As soon as you step forward, however, a laser fires from above your head and into the mirror immediately ahead of you - it rebounds from there to all the others, and as it does each reflection (from the benign to the utterly monstrous!) begins to dance to the beat, as the room becomes saturated with technicolour light and sound.
Regardless of whether or not you find this disconcerting, you also literally cannot anything besides the reflections through all these lasers. Holy fuck. It seems the only way forward is to channel the powers of the ancient Laser Masters…
Or you could return from whence you came.
Re: MIRROR ROOM
...Perhaps we missed something in the kitchen, instead?
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GAME ROOM
You enter the Game Room, and...
It's actually relatively normal? There's just a pool table and a card table with what you'd expect on them, as well as a sofa and a fireplace. A door leads out to the balcony, and beyond that - you can hear the braying of what is surely The Hound. The end is near! You can hear the sound of hope! If you'd like, you can always turn tail and run.
In addition, upon entering the room, something appears in your hand.
CONGRATULATIONS! GET EQUIPPED WITH:
The Laser Mäster's Laser Taser
This...this is just a taser that doubles as a ridiculously powerful laser pointer. Seriously, it's so bright and thick it seems like you could slice straight through durasteel! But it doesn't do that at all. Really, it's just some sort of strange self-defense tool for people who are also lightshow technicians, which also happens to fill you with the Power of Dancefighting.
Its "blade" makes you wonder...what exactly are you fighting for? The storyline seems a little dubious.
Re: GAME ROOM
Is this from the person we're helping, or does this just... get given to everyone who comes through this room. I have so many questions?
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turning it on and pointing it at a nothing in particular spot on a wall, hoping to avoid breaking anything if anything does happen
she's mostly just trying to see what color the light is. ]
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Onwards? ]
Re: GAME ROOM
BACKYARD
A pool and roman statues. Also, more dolphins. This place is starting to seem like it's not particularly thematically coherent. A staircase leads down to the ground level, but there doesn't seem to be anything of note out here at the moment.
Could it be...the screams of the damned who have become victims of the Hound? Is this the sound of the torment eternal they must endure, trapped forever in this hellish cetacean manor?
Re: BACKYARD
She'll do a search around the bases of the statues, putting a little extra effort into not knocking anything over, since apparently dolphin statuary likes to shatter with very little provocation.
Is there... anything red.... pink? Orange maybe? ]
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Those cries from before—it seems they're our last clue to the source of the conflict.
[ Can we GODS OF FRIVOLOITY indeed follow the screams of the damned? ]
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BOSS FIGHT!
The Hound wants to play!
At the speed of dog, The Hound excitedly jumps up on each and every member of the party, knocking them down!
The Hound licks the faces of Aradia and Eirene, inflicting them with Slobber! Which...doesn't really do anything, it's just gross and probably should be wiped off before it gets in anyone's eyes, because that'd be really inconvenient.
PLAYER ACTION
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1/2
2/2
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BOSS REACTION
BOSS ACTION
PLAYER (RE)ACTION
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PLAYER REACTION
BOSS ACTION
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