Hunger Games: Session 9
[ You find yourself in your respective unit's zone, with a mini-map on your phone, as well as your objectives:

Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]

JUNKYARD
Surprisingly, there are a few things that could start working if they were simply repaired. It looks like some owners just didn't bother.
On the top of one of the junk heaps is a metal statue of Ha〇〇〇ne M〇〇u. This isn't junk! (20HP)
There's actually a lot of useful junk here, if you find the right way to use it. Personal Assistants get 1 point toward any stat when Gadgeteered with items specifically from the Junkyard. This can be done twice.
You can go north to the Water Park, northeast to the Construction Site, southeast to the General Store, south to the Shopping Street, southwest to the Swamp/Park, or northwest to the Clinic. Or, you can uncover the manhole and escape into the sewers. ]
EVENT: Cosmic Love
"Wow! %SPECIESNAME%s exist! I'm gonna get so many views for this!" they exclaim. "Hey, come with me real quick, okay?"
Everyone in, entering, or exiting the Junkyard or entering the Construction Site or Swamp must make the following Adaptability check:
1-8: You don't actually get to answer before the beam of light expands and you find yourself on the ship, strapped to a surgical table. You have almost no memory of what happens next, but you do recall a nice dinner with your host and seeing yourself on the table kicking and screaming about that you won't let that THING take over your life. The you on the table is gesturing wildly at the you that promptly descends via beam of light to whatever your original destination was.
...Are you really you? You are, aren't you…? Or maybe…
You take 3 damage. You are inflicted with Clone Blues (Mental), causing you to lose 3 Adaptability due to your inability to tell whether or not the "you" that left the alien's ship is the "you" that entered it.
9+: The alien seems to take your lack of immediate enthusiastic answer as a no and sighs with disappointment before returning to their ship. After the steady hum of its engines starting up, it takes off and leaves a huge blast of supercharged plasma in the air around you. Oh fuck that hurts?
Take 2 damage.
Re: EVENT: Cosmic Love
[ no alien abductions for him. ]
[ heading to the general store. ]
Re: EVENT: Cosmic Love
Hey, fucko!
Re: EVENT: Cosmic Love
And don't call me that. *I'm* not a fucko.
Re: EVENT: Cosmic Love
[ she raises her rifle and fires. agi 7. ]
Re: EVENT: Cosmic Love
he had 3 to start this murder session. ]What the fuck! Go kill Sholmes or something! [ brandishes his claws. ] Or one of the Taisho that wanted to destroy that statue of yours!
[ but if this is how it's going to be THEN SO BE IT. he's going to rush at her, because screw range and see if he can't slash at her face with his claws - power 11 ] I am *not* calling you that-!
Re: EVENT: Cosmic Love
[ speed roll of 9, so she takes 2 damage.
she's gonna pull back juust slightly and look him in the eyes. time for NIGHTMARE VISION!
Reduces all stats by 1 for the duration of the user's presence in the same room as the target or until the target makes an Endurance roll of 7+. Every failed roll deals 1d3 Mental damage. ]
Re: EVENT: Cosmic Love
But let me tell you a little secret. [ since he's going to continue getting all up in her personal space he's going to set his claw on her chest and dig them in - trying to gore her; power 16. ] I think you're hot.
[ 1 mental damage for failing the save check. ]
Re: EVENT: Cosmic Love
Re: EVENT: Cosmic Love
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Haha, like that fucking idiot would be the real me. I'd just blow the ship up.
Re: JUNKYARD
ANYWAY SEARCH ITEM tonake rolled 8 (0, 1, 0, 2, 0, 2, 0, 1, 0, 2) gib item.]
ITEM
When equipped, adds 3 dice to Ranged attack rolls or +1 to a Melee attack roll result. The bolt must be cycled after every shot, which can be done as part of the next attack with the rifle at the cost of taking a -2 penalty to hit. Otherwise, cycling the bolt takes a full action.
Re: ITEM
Re: ITEM
no subject
ITEM
When equipped, adds 1 die to Melee attack rolls. Any target hit by the Blade of Grass must make an Endurance roll of 4+. If they fail this roll, they are overcome by itchiness and are unable to perform any action besides ability use on their next turn.
no subject
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The statue has 10 HP left.
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[She gets ready to attack once more]
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DESTROYED]
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Re: JUNKYARD
Re: JUNKYARD
Re: JUNKYARD
This is the most fun I've had in this shithole!