Hunger Games: Session 9
[ You find yourself in your respective unit's zone, with a mini-map on your phone, as well as your objectives:

Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]

SHOPPING STREET
Weirdly, while they all "sell" a variety of different things, they all have framed pictures of swords. Specifically swords. Could this be used for something?
The statue is always moving here, carried by the stalls moving back and forth and every which way. It seems to be of a military general, and has a framed picture of a sword. (20HP)
With all the hustle and bustle, the ground isn't safe. The only real place you can stand without getting crushed by the tables and wares are either the walls of the buildings that the Shopping Street occupies between, or the tops of the tents themselves. Non-Stability users must roll Agility every turn:You can escape southwest to the WcDonald's, northwest to the Swamp/Park, north to the Junkyard, or northeast to the General Store. Or, you can uncover the manhole and escape into the sewers. ]
EVENT: ESCAPE
Each character in the Clinic, Abandoned Mines, WcDonald's, and General Store must roll Endurance:
4+: You stay where you are.
0-2: You escape into the underground sewers. Take 1 die of damage.
Re: EVENT: ESCAPE
He tsks at the ceiling, taunting the space? Nah. Him? Never.]
EVENT: This Is The Rhythm Of The Night
Everyone present on or entering or exiting the Shopping Street (or other area this event is currently active in) must make the following Power check:
1-5: You fail to escape the crowd and are carried to the WcDonald's, being roughed up by some of the oni and a couple of rogue teapots as you go. You start to feel like maybe you should just join the parade…
Move to the WcDonald's. You take 3 damage and are afflicted by Urge to Rampage (Mental), which compels you to engage in combat with the next non-unitmate that exists in the same area as you. This can be for funsies, to test your strength, or maybe some other deep-seated reason (player choice). If there are multiple valid targets present, you attack the one with the lowest Speed. For the duration of this combat, you gain 2 Power or Agility. This combat must last until one or both parties can no longer fight.
IN ADDITION:
This Is The Rhythm of the Night ceases to be active at the Shopping Street and becomes active at the WcDonald's. Next time this result is acquired, the parade moves on to the Abandoned Mines, and so on. The order of areas is as follows:
Shopping Street -> WcDonald's -> Abandoned Mines -> Mountain's Edge -> Forest's Edge -> Swamp -> Clinic -> Junkyard -> Water Park -> School -> Construction Site -> General Store -> Shopping Street
6-9: You manage to escape from the Night Parade, relatively unscathed. However, a couple of tanuki seem to have stolen your gumption while you were distracted…
You are afflicted by Stolen Ambition (Mental), losing 3 Adaptability.
This Is The Rhythm of the Night ceases to be active at the Shopping Street and becomes active at the WcDonald's, and so on as stated above.
10+: You fight the group of oni leading the parade, and get some nasty bruises and broken bones for your troubles. However, you've dispersed the parade!
You take 3 damage. This Is The Rhythm of the Night ceases to be active.
Re: SHOPPING STREET
He'll roll to land flat on his face after the event.]
Re: SHOPPING STREET
Re: SHOPPING STREET
Though he managed to get a 5 for item search. Well, not a bad place to spend the bad roll.
Tapping his chin and looking at the wandering statue.]
Re: SHOPPING STREET
[ 6! for agility!! ] Hey handsome. Didn't think I'd see you here. [ or... anybody, actually. his expectations of this were exceedingly low. ]
Re: SHOPPING STREET
[He reaches out for his hand, mostly for his benefit. Let's be real. Caeli is probably light on his feet.]
Ah, was that explosion you? I imagine statues don't make for good sport.
Re: SHOPPING STREET
[ he'll take his hand. he's fine on his feet, but he's not interested in seeing emet fall off and break his old man ass. surely he can lend a hand if it comes to that. ]
Sure was. [ smirks. ] A shame you couldn't see it in person. But, yeah, not all that fun to break, since they don't fight back.
Re: SHOPPING STREET
Shall we, before we become part of the scenery?
[Motioning to the wandering statue.]
If I recall, as long as both of us hit the target, we will get points.
Re: SHOPPING STREET
I'm fine with that~ [ going to brandish his claws and rush the statue. ] Do try to keep up~
[ power 8 for slashing at the statue. ]
Re: SHOPPING STREET
[Getting a little wobbly as he does need to lean on Caeli to not land flat on his ass. But he does try to find a piece of wood, perhaps a small signboard, and smack the statue with it as it wanders by.
POW: 10]
You're right. They are terrible sport.
Re: SHOPPING STREET
[ and he's going to finish off the statue with another slash, power 9. ]
It would be nice if something more interesting could happen, but I guess we should keep exploring... though... be prepared to get tossed around the map.
Re: SHOPPING STREET