Hunger Games: Session 9
[ You find yourself in your respective unit's zone, with a mini-map on your phone, as well as your objectives:

Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]

SWAMP/PARK
Interestingly, the animals do seem pretty intelligent, if not understanding of human language. Maybe they could even cooperate with a competitor they respect.
What's that!? Near the center of the swamp is a lion chimera…-like statue, which looks intimidating at first. Huh. False alarm. (20HP)
The only signs of life besides you resides in this swamp, and oh, the animals aren't friendly. Non-Primal Instinct (Name Pending) users must roll Endurance: You can go north to the Clinic, northeast to the Junkyard, southeast to the Shopping Street, south to the WcDonald's, southwest to the Mountain's Edge, or northwest to the Forest's Edge. Or, you can uncover the manhole and escape into the sewers. ]
EVENT: Gassed Up (If You Think You're Stoppin' Me)
...and the slightest spark, you know, will set off an immediate chain reaction!
For every turn spent in the swamp, make an Adaptability check:
1-5: You breathe in the gas, severely damaging your lungs.
Take 4 damage.
6-8: You breathe in the gas and collapse with coughing.
Take 3 damage.
9+: You breathe in the gas and begin to feel disoriented and lightheaded.
Lose 6 Adaptability until leaving the Swamp.
IN ADDITION: Roll 1d8.
1-3: Everything's fine.
4-8: The swamp gas ignites, dealing 6 damage to all creatures in the room! Activate Get Ready To Ignite in a random adjacent area.
Re: EVENT: Gassed Up (If You Think You're Stoppin' Me)
[ rolled 1 for not exploding the swamp. ]
[ he is SWIFTLY FUCKING OFF... to the junkyard. ]
Re: EVENT: Gassed Up (If You Think You're Stoppin' Me)
[ 7 on the gas, and then 4 on the explosions. BOOM ]
Re: SWAMP/PARK
[ but first let's see if he can't find something. adapt roll 8! ]
ITEM
When consumed, increases the user's Power and Endurance or Agility and Adaptability by 5 for either one combat or one event. Consumed when consumed.
Re: ITEM
[ time to kill the statue. ]
[ childe races at the statue and slashes at it with his claws! ]
[ power 9! ]
no subject
The statue has 11 HP.
no subject
no subject
The statue has 1 HP :^)
no subject
no subject
Re: SWAMP/PARK
[ something something onion. ]
Re: SWAMP/PARK