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HEART GAME: REQUIEM (run 2)
You awaken in the ☆ZRAEL dorm common room. It’s dark. Darker than usual, and the reason why is immediately apparent: the lamps are all extinguished, the stars have disappeared, and the moon has shifted to new. The ocean below the glass panes of the floor is silent and still. Everything feels cold and unmoving, not unlike a painting.

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Huh... Guess they're going somewhere... And whoever it is might know something, right?
[They do look vaguely familiar, but again, standing around thinking about where what reference may have come from's a lot less exciting than just finding out. Surely they should follow this convenient path! Along the way she'll prod at one with the toe of her boot, actually]
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-Hero Sword: A shining sword. 1d10 dmg
You prod at one of the pearls-- it pops, kinda squishy, but nothing happens. And you follow the path, you come upon... nothing. The trail eventually ends.
And your body abruptly seizes up, and you're thrown a few feet into another tree for 2 damage.
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[Ow--ow, fuck. Immediately whips her head around, the blade following quick after; what the hell is going on]
Who's there!?
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Nemesis freezes up, staring, and doesn't move.
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Oh]
--Fine. Let's see how you do.
[Grimacing, she casts Protect on Nemesis, then quickly chucks a pine cone at the vampire before rushing at her--here's your target]
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Fortunately, you don't have to go too far. The pinecone hits. She abruptly shatters into a hundreds of tiny pieces, and fades away, leaving only a vial of dark, thick liquid.
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[Maybe it was a secret divine pine?? Checks on Nem before carefully heading for the vial, checking for...traps??? it's a 3 why do I even roll--fuck it she attempts to take it (with her metal arm)]
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Nemesis looks a little shaken up, and now that the vamp is gone, a little ashamed. She doesn't say anything.
You pick it up easy enough. The vial is small, glass, and clear enough to see the liquid roiling around inside, independent of being moved.
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[Returns to Nemesis, still keyed up, but trying to play it cool at least. She'd just feel worse with sympathy, so:]
Still in one piece? You know what this's supposed to be?
[Waggles the vial]
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[hesitates, then reaches for her hand again]
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She stares at the vial again, grimacing, before gently leading you through the trees again. "Come on... maybe if we can find Hurricane, he'll know what it is. He knows more about the vampires."
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[Tucks the vial into a jacket pocket, then continues on. She doesn't take her hand back this time, and not just because she basically can see literally nothing in this place]
Do you gotta deal with vampires much?
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And she goes quiet for a moment; you can see the buildings of the city beyond through the gaps in the trees now. "No escaping vampires here, though," she says after a while. "Prolly gonna be here for s'long as Req lives. Probably gonna be here forever. Long after I'm-- gone, or replaced, or thrown away, too."
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...Well, if they're all like that one, taking care of 'em'll be easy, right? You just keep an eye out, and I'll do the rest.
[They get a bit closer to the city before]
...What shadow?
CITY REMAINS
You abruptly stumble into the burned-out remains of a city. Skyscrapers are crumbling, but the bombs haven’t touched this place in a long time, by the looks of it. Plantlife is starting to grow and garbage and pieces of machinery have been abandoned where they lay.
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[She looks around as they go--somehow rolling a nat 20, and even the 16 with the modifier is a respectable score, so! Any clues as to where to go, or a place that seems like a heart may be hanging out in?]
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-Wooden stake: advantage against vampires 1x per fight. 1d6 dmg
-Old rubber chicken: it makes an awful noise.
-Used rollerblades: They kinda smell, but hey, you’re faster now. +2 AC
-Rifle: A rifle with two bullets. Roll INT to fire. 1d8 dmg
-Trashcan Lid: well… you can PROBABLY use this as a shield? +4 AC
-Health Potion: gives 10hp
-A Hecking Bazooka: Holy shit, it’s a bazooka. Single use, 1d12 damage. Causes 1d3 damage to companions in the area.
-The Abadeer Family Axe: Dang that’s a SICK BASS. 1d8 dmg.
On top of that, you hear quiet footsteps not too far off, coming around the corner. Nemesis is busy watching you pull out thing after thing though, wow.
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[WHO IS COMING]
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Around the corner comes a... familiar boy with ruffled blonde hair, carrying a staff in both hands.
Hurricane startles. “Woah-- Nemesis! And-- Nemesis!" He seems to realize how ridiculous that sounds the moment he says it, geez.
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Just when you thought there were enough twins around, huh?
So, not to be a buzzkill, but we were looking for the True Heart, you seen her anywhere?
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"The True Heart? Uh... no, dude, she's been gone for ages. Sorry. I've been trying to do something about the vampire problem."
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... And just cuz stuff dies out there doesn't mean stuff can't live forever in here."
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[There's no evidence against it, so]
So how's the vampire problem coming along? You got any of 'em? Found their lair?
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