Entry tags:
Castle Game: Heart Soldier Senshi
[Suddenly, you hear the wailing of a horn. Outside, tension is turning to panic. You can't see anything, but you can hear people gathering up their things, sobbing in fear or speaking in harsh whispers. A lone voice calls from the distance:
The enemy approaches!
Upon the map, an unfamiliar geography appears -- several small nations, clustered together. Outside of them, an endless sea of enemy forces, identified only by a symbol of a cracked skull. Each of the small nations is marked with a flag in one unit's colour, and a tiny model of a castle.
You are at war. How will you protect your people and yourself?
(Rules & questions are here. Cleo is your gamerunner!)
The enemy approaches!
Upon the map, an unfamiliar geography appears -- several small nations, clustered together. Outside of them, an endless sea of enemy forces, identified only by a symbol of a cracked skull. Each of the small nations is marked with a flag in one unit's colour, and a tiny model of a castle.
You are at war. How will you protect your people and yourself?
(Rules & questions are here. Cleo is your gamerunner!)

ROUND ONE
DISCUSSION
Decisions must be turned in by 7:45pm PST!]
Re: DISCUSSION
...figures. Knew they'd been taking it too easy on us.
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... ]
Well?
[ Having balloon game flashbacks tbh, but: ]
We could play neutral for the first round and see what happens, then play harder as necessary.
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[...pauses.]
...you think this qualifies, for Talon's thing?
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DECISION
You may gift some or all of your materials, and may divide your gifts between more than one unit. You may steal from up to three units per round. You may not gift and steal in the same round. Any materials in your possession at the end of the round will be used to improve your castle's defense level.
The enemy will arrive after 3 rounds.]
Re: DECISION
ROUND TWO
LiliS - level 1
sensitIV - level 3
pep!pep! - level 0
Taisho Roman Revolution - level 2
BAD END=DEAD END - level 6
future is now - level 5
WILD CITY - level 8
☆ZRAEL - level 2
Heart Soldier Senshi - level 4
AlcheME! - level 3
avante en garde - level 2
BARiTONES - level 5
WILD CITY has mid-size castle with rough stone walls. Their courtyard is full of wooden buildings.
BAD END=DEAD END, future is now, Heart Soldier Senshi, & BARiTONES have small castles with wooden walls. Their courtyards are full of shacks.
LiliS, sensitIV, pep!pep!, Taisho Roman Revolution, ☆ZRAEL, AlcheME!, & avante en garde have tiny, crumbling wooden castles. Their courtyards have no walls, and consist only of tents.
Your castle is level 4. Outside, the citizens are terrified. They're very quiet, aside from the sobbing:
Surely, we're done for. Why does it have to end like this?!]
DISCUSSION
Decisions must be turned in by 9:00pm PST!]
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Earth to King?
[ She knows what that look is forrrr.... ]
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...King.
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...maybe we oughtta give some out, this round.
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(no subject)
DECISION
You may gift some or all of your materials, and may divide your gifts between more than one unit. You may steal from up to three units per round. You may not gift and steal in the same round. Any materials in your possession at the end of the round will be used to improve your castle's defense level.
The enemy will arrive after 2 rounds.]
Re: DECISION
Avante- 1 bundle
Pep Pep!- 1 bundle
LiLiS- 1 bundle
ROUND THREE
LiliS - level 8
sensitIV - level 8
pep!pep! - level 0
Taisho Roman Revolution - level 10
BAD END=DEAD END - level 4
future is now - level 9
WILD CITY - level 8
☆ZRAEL - level 8
Heart Soldier Senshi - level 4
AlcheME! - level 8
avante en garde - level 8
BARiTONES - level 9
Taisho Roman Revolution has a large, elaborate castle with smooth masonry walls. Their courtyard is full of sturdy stone & timber buildings.
LiliS, sensitIV, future is now, WILD CITY, ☆ZRAEL, AlcheME!, avante en garde, & BARiTONES have mid-size castles with rough stone walls. Their courtyards are full of wooden buildings.
BAD END=DEAD END & Heart Soldier Senshi have small castles with wooden walls. Their courtyards are full of shacks.
pep!pep! has a tiny, crumbling wooden castle. Their courtyard has no walls, and consists only of tents.
Your castle is level 4. Outside, the citizens are terrified. They're very quiet, aside from the sobbing:
Surely, we're done for. Why does it have to end like this?!]
DISCUSSION
DANGER ROUND
Discuss your decision here.
Decisions must be turned in by 10:20pm PST!]
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Pep!Pep! is at zero ]
How...
[ and now there's this DANGER alert!? ]
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yeah. ]
What do we doooo....
[ PEP IS AT ZERO, AND. ]
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Jesus.
DECISION
You may gift some or all of your materials, and may divide your gifts between more than one unit. You may steal from up to three units per round. You may not gift and steal in the same round. Any materials in your possession at the end of the round will be used to improve your castle's defense level.
The enemy will arrive after this round.]
Re: DECISION
One Bundle is Kept.
RESULTS
Outside, your soldiers are in disorganized chaos. No one knows what to do. How do they defend? It seems impossible. The citizens are silent in anticipation of the worst.
What are our orders? What are the lords doing?!
Look at them! It's hopeless!
Rally, everyone! We have to at least try!
Please, I don't want to die…!
Shortly, the sounds of fighting are overrun by the sounds of death. Locked in your war room, you can hear the shrieking of the citizens being slaughtered, the cries of the wounded.
The door bursts open, and humanoid soldiers in black, tarnished armor rush in. Brandishing swords, they fall on you.
There's nowhere to run. Fight or flee, you're quickly overwhelmed. In the process, blades bite into your skin, slicing away pieces of you. An arm, a leg, maybe multiple -- your body is being cut apart.
Finally, as your blood runs out, you're held face-down on the ground. A sword swings, whooshing through the air towards your neck…
You lose all senses, as your head rolls.
You may now move to endgame.]