Entry tags:
Ascian's Ideal World: First Run
Then a bright light, a pure white crystal, taller than the dorms itself, appears in front of you. It's voice echoes in your mind.
Hear.... Feel... Think...
A Light there once was that shone throughout this realm... yet it has since grown dim
And as it has faltered so has the Darkness risen up in its stead, presaging an end to life.
For the sake of us all, I beseech thee deliver us from this fate.
If thou would pierce the shadows... make thee a blade of light.
Hold onto it, child.
Return His Dark servants to your realm.
But beware, ever is He trying to grow his power. Do not get caught.
And the light vanishes you find yourself with a crystal in your hand.

Though you are again left in in Darkness before you find yourself in a vast city standing in front of a large teleportation device.
Objectives (if your character can translate Hydaelyn vagueness):
1) Convince both Ascians to leave
2) Don't get tempered :) (or killed if you don't like mind control)
Additionally you may choose EITHER canon or OR imeeji powers to be active. You can wait to decide until you use a power, but once you use a power that powerset is locked in as your choice.
Also if people are in the same area as you feel free to mingle. It is in fact encouraged. Also your phones work only to text and take pictures (basically for the purpose of communicating in case you are in different spots).
AMAUROT - GENERAL INFORMATION
GAME START
source:https://twitter.com/neverland9102/status/1277924304873598977/photo/1
Welcome to Amaurot. It is a sprawling city full of life and wonder. You’ll see people passing you in the street and they’ll give a polite wave. Newcomers, how exciting! They will nod as they see you, and will not mind you approaching. They are quite friendly.
EVENT 1
And for a moment, when you blink, you are taken somewhere else.
Please look below for your personalized happy fun time.
NOAH
FIVE
VERGIL
CARDINAL
PERSEPHONE
PALOMA
ABSINTHE
AO
THANCRED
WILDFIRE
RAVEN
EVENT 2
Something is wrong. Very, very wrong. You feel it in your bones. It’s like standing on the ledge waiting to fall to oblivion.
Something soothes you. That trinket you got, the one made from crystal, it is warm to the touch. As you place your fingers on it you are reassured. Everything is alright. It will be. Trust. Be calm. Just embrace the comforting Darkness. All will be well.
Do you embrace the Darkness?
> Yes
> No
Hmmm, that’s not all that has changed. When did the crystal teleportation devices become that deep shade of purple? In fact, when did all the aetherytes become that deep shade of purple? The sky is now dark and muted once you reach outdoors. You’ll notice small creatures around you made of fang and claw and teeth and snarls. If you have any amount of combat abilities, they are dispatched easily enough, but they certainly weren’t there before. And more disturbingly they are becoming more frequent.
And make no mistake as you count the people one by one, there are some missing. Where there were four Amaurotines there are now two. Two becoming one.
It is like half of the city was missing?
And if that wasn’t disturbing enough, everyone had traded their colors, their unique masks, their individual flare for gray robes pulled tight above their faces and a simple white mask. It was too uniform. Too clean. Too perfect….?
If you selected YES!
If you selected NO
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EVENT ??? ABSINTHE
This is a one-way trip so be sure you're ready.
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MAIN AETHERYTE
GAME START
You are in a large plaza, the center of which is dominated by a huge, levitating blue crystal, glowing gently and rotating slowly, almost soothingly. A white-robed figure beckons you over with a smile.
“Welcome to Amaurot. I am Elidibus, the Emissary. Let me be your guide in our fair city. Though the times are troubled, I hope you can find refuge and succor within our walls.”
He beacons you to come speak with him a moment.
EVENT 1
There are cracks on the floor of the plaza as well. Cracks that glow a faint purple as if the ground was hiding something underneath.
“I hope he’s all right.” The woman murmurs. She does not seem the type to get anxious, but there is some anxiety in her stance.
She looks over at you sharply.
“Can I help you? Make it quick, please. There’s a lot going on and I’m afraid there isn’t much time to spend on sightseers. Don’t you have a home to go to?”
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no subject
[The trot up to Elidibus.]
Hello. It's nice to meet you. I'm Cardinal Chases Dawn. What's on the itinerary?
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[APPROACHING THOUGH.]
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Anyway that's exciting but also this is Bad? He does not believe for a second this isn't going to be some shit.]
...Troubled how exactly?
[He knows the answer, he's sure.]
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All right Elidibus catch me up on what's going on, why don't you.
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CAPITOL BUILDING
GAME START
It’s an open space when you enter. A huge room able to congregate many with a balcony overhead. It would seem spacious but for the dark woods with gold trim that cover every surface.
Someone has seated himself against a wall with papers and documents strewn about him. White hair, a little over five and a half feet pouring over documents.
The Aetheryte shard is near the entrance should you wish to teleport somewhere else.
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AKADAEMIA ANYDER
GAME START
Entering the Akadaemia you walk along a beautiful, broad, tree lined avenue. You’re directed to the left to enter a large lecture hall, the entrance to which is titled The Words of Mitron. One half of the hall is dominated by a huge and strange monster in a tank, the creature is the size of a four story building, and radiates a sort of menace. It’s surrounded by people of all characteristics, robed and masked but still distinct from each other. Many are measuring things with what looks like magical devices and writing down their findings. Others are in clusters debating the results of their work. There is some tension in the air, but mostly people seem calm.
On the other side of the hall is a man in a black robe and perhaps familiar red mask at a desk, which is piled high in reports, with more figures constantly bringing and taking away files and crystals and other things for him to look over. Between reviewing what’s brought to him and speaking to some who approach, he seems to be working on a document of his own.
The Aetheryte shard is near the entrance should you wish to teleport somewhere else.
EVENT 1
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EVENT 2
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during boss battle final round
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BUREAU OF ADMINISTRATION
GAME START
[Benches upon benches. That is what you see when you enter. Most of them are filled with citizens lounging on the seats or wall. They are chatting and talking and being lively. No one seems to have come here to wait in line by themselves. You even hear complaints about how even Concept approval isn’t as long as this! But what are they waiting for?]
Now serving, 102.
[Ah. Well, time to go get a number.
The Aetheryte shard is near the entrance should you wish to teleport somewhere else. However if you aren’t a registered citizen yet it will only take you back to the main plaza.]
EVENT 2
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????????????
no subject
The city here is like the city you entered at first but… The sky is a twilight green. You find yourself in a room with a marble floor and books from floor to ceiling. In the center is a piano, and Elidibus is playing.
He offers you a peaceful smile.
“How nice to see you! Would you care to join me?”
If you arrived here via the main plaza, an almost phantom aetheryte waits at the entrance of the room should you wish to leave. You cannot see or sense it if you arrived by any other route.
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BENEATH THE CITY
Re: BENEATH THE CITY
It is massive. As you crane your neck up, you can see it is holding the entire city aloft. This is the cornerstone, the foundation, the base on which all is built.
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BATTLE START
BATTLE RULES
Character Actions
- Your character will have one reaction per round. This is how well you dodge damage coming your way. Roll a 1d6 to see how well they perform this action. We will give you extra points if you are creative in your dodge-ness.
- Your character will have one action per round. Roll a 1d6 to see how well they perform this action.
- Turns need to be completed within 15-20 minutes. Consider them in real time to be about 30 seconds for your character.
Mechanics
- Non-dodgeable mechanics will be in red
- Dodgeable mechanics will be in green
Do to the unique nature of this fight there are three teams in the following order:
- Team Absinthe
- Everyone else
- Team Ascians
ABSINTHE
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ASCIANS
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