Entry tags:
AlcheME!
[ The elevator opens up to a room spacious enough to house the whole unit comfortably, but with no furniture to speak of except a touchscreen podium near the far wall, displaying a row of four larger-than-life mahjong tiles on a red background. On the left side of the screen is a square that says TRADE. The walls and floor of the room are nearly checkered with metal panels, out of place against the rest of the marble flooring and unremarkable off-white walls.
The elevator doors close behind you. ]
The elevator doors close behind you. ]

Round 1
HAND
6 bamboo (losing a finger)
5 dots (a broken nose)
8 characters (losing both eyes)
4 characters (blindness)
TRADE
TURN IN
Re: TURN IN
TEAMS:
- WILD CITY
- ☆ZRAEL
- future is now
Round 1 Discussion
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...... Huh! How about that.
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We figured something like this was in the works, but this is a little tasteless.
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Round 2
HAND
3 bamboo (unable to eat)
6 dots (puncturing an eardrum)
7 bamboo (crushing damage to a knee or elbow)
4 bamboo (heavy fatigue)
TRADE
TURN IN
Re: TURN IN
TEAMS:
- future is now
BACKUPS:
- WILD CITY
- ☆ZRAEL
RESULT
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on the other hand I did manage to save my FAKE, NOT REQUIRED FOR EYESIGHT, COSTUME GLASSES so like I can just put those away now
just stick those right... in a pocket. good thing I kept those safe. Good thing. ]
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Round 2 Discussion
Re: Round 2 Discussion
Heavy fatigue might not be so bad. Who knows what "unable to eat" could imply.
Plus I wanna share my snacks!
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