✣ All characters are reduced (or lifted up to) ordinary, healthy humans. This means that animal ears become human ears and all unit abilities as well as above-human strength, etc. are removed. However, characters who are ordinarily ill are now perfectly healthy. For characters with disabilities, it's the player's choice how this manifests, but generally speaking your character is able to get around comfortably with basically zero pain or physical discomfort.
✣ Characters have their phones! However, the only thing they can do is display a game.
✣ Characters are able to meet and interact with each other if they are in the same area, although their hangman screen is blocked by mosaics if they try to show each other the results. Any attempts to describe locations of correct or incorrect letters or other events involved with obtaining them will be censored by black boxes, a censorship beep, etc. for all parties within range who have not already obtained it as well.
Once a character leaves their starting room, their phone chimes. The screen seems to be locked to the below with no ability to make alterations or inputs:
How to play: ✏ Collect the letters to find the password to unlock the ultimate clue! ✏ Letters will be automatically added when you find them! ✏ Collect five incorrect letters, and you lose. ✏ Certain “events” may be skipped. Instead, everything will be handled for you - isn’t that convenient?
Once a character leaves their starting room, their phone chimes. The screen seems to be locked to the below with no ability to make alterations or inputs:
How to play: ✏ Collect the letters to find the password to unlock the ultimate clue! ✏ Letters will be automatically added when you find them! ✏ Collect five incorrect letters, and you lose. ✏ Certain “events” may be skipped. Instead, everything will be handled for you - isn’t that convenient?
Once a character leaves their starting room, their phone chimes. The screen seems to be locked to the below with no ability to make alterations or inputs:
How to play: ✏ Collect the letters to find the password to unlock the ultimate clue! ✏ Letters will be automatically added when you find them! ✏ Collect five incorrect letters, and you lose. ✏ Certain “events” may be skipped. Instead, everything will be handled for you - isn’t that convenient?
Once a character leaves their starting room, their phone chimes. The screen seems to be locked to the below with no ability to make alterations or inputs:
How to play: ✏ Collect the letters to find the password to unlock the ultimate clue! ✏ Letters will be automatically added when you find them! ✏ Collect five incorrect letters, and you lose. ✏ Certain “events” may be skipped. Instead, everything will be handled for you - isn’t that convenient?
Once a character leaves their starting room, their phone chimes. The screen seems to be locked to the below with no ability to make alterations or inputs:
How to play: ✏ Collect the letters to find the password to unlock the ultimate clue! ✏ Letters will be automatically added when you find them! ✏ Collect five incorrect letters, and you lose. ✏ Certain “events” may be skipped. Instead, everything will be handled for you - isn’t that convenient?
Once a character leaves their starting room, their phone chimes. The screen seems to be locked to the below with no ability to make alterations or inputs:
How to play: ✏ Collect the letters to find the password to unlock the ultimate clue! ✏ Letters will be automatically added when you find them! ✏ Collect five incorrect letters, and you lose. ✏ Certain “events” may be skipped. Instead, everything will be handled for you - isn’t that convenient?
[Lupine wakes up in a plain, yet sturdy bed. At a first glance, the room seems to be rather small, but no less cozy. A wardrobe stands against a wall containing an assortment of modern clothes in his size, and a sheathed katana is within arm’s reach of his bed. There are wooden picture frames portraying Lupine and the various members of LiliS - everyone in those photos wears regular modern clothing, and none are of occasions he could possibly recall. All in all, it’s a comfortable, no-frills kind of room.
Exploring his house - yes, house - will make it clear that his room is on the second floor, with a (working) master bathroom attached. Down the hall is a training room complete with a worn and battered training dummy, with a variety of weapons hanging from the walls in case he feels like trying something different. Should he go down the stairs to the first floor, he’ll find a comfortable living room with leather furniture gone soft from use, a dining room, and a large kitchen with its own island. Much like his room, photos of various LiliS and himself can be found framed around the whole of the house. But...
Actually, on closer examination, the make of the whole house seems to be cheap and shoddy in some way. Wood is actually plastic, and on the first floor many of the cabinets and the fridge itself in the kitchen are sealed shut. The clothes are cheaply made fast fashion that wouldn’t hold up through more than a few washes, and the photos seem to be poorly printed, as though resized from the wrong resolution. The katana by his bedside has a cheap plastic blade, and all of the weapons in the training room are welded to the walls, entirely for show.
Should he exit the house, he’ll find that the nameplate says “Lupine”. He may spend as much or as little time as he likes in his house, but nothing seems to happen. However, there is a street he can follow elsewhere.]
[Alexander wakes up in a bed with a crimson comforter. At first glance, the room seems to be furnished with sleek and polished mahogany, including an impressive wardrobe that contains modern clothing suitable for his wear. There are standing frames portraying himself and the various BARiTONES members old and new, as well as others like Five, D.va, Persephone, and Izanagi. Everyone in those photos wears regular modern clothing, and none are of occasions he could possibly recall. Most intriguingly, what would be a normal window in any other house seems to be something more akin to a portal - looking outside the window right next to his bed gives a view of what appears to be Amaurot, the people going about their days peacefully and happily. Although if he tries to examine it any more closely, he’ll find that it’s actually no more than a screen behind the glass of the window, cleverly placed to make it seem as though it really were a window to another world.
Exploring his house - yes, house - will make it clear that his room is on the second floor, with a (working) master bathroom attached. Down the hall, a door opens up to a grand library full of mahogany shelves and thick, well-worn tomes. Should he go down the stairs to the first floor, he’ll find a comfortable lounge of a living room complete with a rack of fine wines, a dining room, and a large kitchen with its own island. Much like his room, photos of various BARiTONES and his other friends can be found framed around the whole of the house. But...
Actually, on closer examination, the make of the whole house seems to be cheap and shoddy in some way. Wood is actually plastic, and on the first floor many of the cabinets and the fridge itself in the kitchen are sealed shut. The clothes are cheaply made fast fashion that wouldn’t hold up through more than a few washes, and the photos seem to be poorly printed, as though resized from the wrong resolution. Most of the books in the library are completely blank, good for nothing more than acting as a doorstopper or, if one were desperate, a blunt weapon. Naturally, all those wine bottles only contain cheap grape juice.
Should he exit the house, he’ll find that the nameplate says “Emet-Selch”. He may spend as much or as little time as he likes in his house, but nothing seems to happen. However, there is a street he can follow elsewhere.]
[Once your character leaves their house, they find themselves in a quaint neighborhood. There are a number of houses ringing a circular road, and a single house in the center.
They can travel to the central house or head down the street to the shopping district. Personal houses lock immediately after the owner exits, but people may be let in by the owner - the knob will only unlock when the owner attempts to open the door.
You may self-navigate, but if you would like a chance to run into other player characters, feel free to comment to this top level.]
[Approaching the center house, the exterior is a sleek, modern looking affair with white walls and black roofing. The nameplate reads “Hizumi”. Should characters step inside, they’ll find themselves on the first floor. The door immediately to the right upon entry has a sign engraved with “Guest Bedroom” hanging from the front, and appears to be locked from the inside. Otherwise, the first floor features a living room with a large flatscreen TV, couches and armchairs enough to accommodate plenty of guests, a connected dining room with a long table seating six, and a kitchen with an island and a stainless steel refrigerator and top of the line appliances. There’s a door exiting from the kitchen that seems to go to the back somewhere, but the frosted glass makes it impossible to tell what’s behind it, and the door is locked fast.
On the second floor, characters can find a locked door that seems to lead to one half of the floor and an open door that leads to no other than the master bedroom. No matter the hour, the door to the master bedroom is open and unlocked.]
[Upon opening the door, they’ll find that the room is dark, but most of it can still be made out - plush white carpets, sleek, modern furniture made of black wood with red velvet accents. There’s a tell-tale lump in the king-sized bed with some fluffy mint green hair sticking out. It seems like someone’s fast asleep.]
[No matter the time of day, the shopping district is bustling with people! ...Or at least, approximations of people. The masses all pass your character by, seemingly literally faceless, and if they try to get the attention of the people, they’ll find that the figures simply turn and head out of the way, always granting your character a wide enough berth to walk without otherwise disrupting the flow of people.
There are a few areas of interest here that characters may explore. You may self-navigate, but if you would like a chance to run into other player characters, feel free to comment to this top level.]
[Wandering around the shopping district to see what shops are there, how do you even pay for things, and if any of the shop owners are interactable with.]
[The streets seem ordinary enough. There’s smaller boutiques with more alternative fashion, for characters to peruse as they wish, unless they want to continue down the streets.]
[The mall is a fairly typical one; there’s an elevator leading to other floors, along with a number of shops full of mannequins displaying all kinds of fashions, far beyond the aesthetics offered in Imeeji. Streetwear, preppy, boho, and even your cheap basics and more - all can be found in the various stores and boutiques, the shadowy apparitions of a crowd filtering in and out of stores with the leisurely pace one would expect of people enjoying a day off. Sure, there’s an abandoned storefront among the rest, empty of any merchandise with only leftover mannequins remaining, but the rest of the mall seems healthy enough.]
[He is going to get a new jacket and then explore that abandoned storefront. Just wandering through it and seeing if anything is amiss besides the lack of merchandise.]
[The arcade is loud and hazy with lights, a multitude of different games flashing different colors as they display the entertainment your character could be enjoying at the price of a play. They’re all sectioned off by genre: there’s a casino area with slots, pachinko, and roulettes, as well as areas for more general games like rhythm, shooters, racing, fighting, and puzzle games. Near the racing games in particular is a doorway lined with colorful lights that seems to be its own attraction, and along another wall entirely seems to be a laser tag arena.]
[Despite the apparent hour, the gardens are well lit with lanterns at regular intervals, allowing the flowers to practically glow in the otherwise darkness. There’s a patch of spider lilies carefully roped off over here, wisteria blossoms shrouding a pathway there, snowdrops and cecilias dotting the grass surrounding walkways, among others. Forget-Me-Nots, azaleas, and orchids - there really is an eclectic selection of flowers to view at the otherwise quiet garden.
Izanagi walks ahead, peering curiously at the different flowers as he starts down one of the winding paths.]
They really keep them all in good condition, huh... well, shall we?
[He turns back with a soft smile, offering his hand.]
Rules
✣ Characters have their phones! However, the only thing they can do is display a game.
✣ Characters are able to meet and interact with each other if they are in the same area, although their hangman screen is blocked by mosaics if they try to show each other the results. Any attempts to describe locations of correct or incorrect letters or other events involved with obtaining them will be censored by black boxes, a censorship beep, etc. for all parties within range who have not already obtained it as well.
Hangman Game
Okitsu's Game
How to play:
✏ Collect the letters to find the password to unlock the ultimate clue!
✏ Letters will be automatically added when you find them!
✏ Collect five incorrect letters, and you lose.
✏ Certain “events” may be skipped. Instead, everything will be handled for you - isn’t that convenient?
Lupine's Game
How to play:
✏ Collect the letters to find the password to unlock the ultimate clue!
✏ Letters will be automatically added when you find them!
✏ Collect five incorrect letters, and you lose.
✏ Certain “events” may be skipped. Instead, everything will be handled for you - isn’t that convenient?
Venti's Game
How to play:
✏ Collect the letters to find the password to unlock the ultimate clue!
✏ Letters will be automatically added when you find them!
✏ Collect five incorrect letters, and you lose.
✏ Certain “events” may be skipped. Instead, everything will be handled for you - isn’t that convenient?
Persephone's Game
How to play:
✏ Collect the letters to find the password to unlock the ultimate clue!
✏ Letters will be automatically added when you find them!
✏ Collect five incorrect letters, and you lose.
✏ Certain “events” may be skipped. Instead, everything will be handled for you - isn’t that convenient?
Alexander's Game
How to play:
✏ Collect the letters to find the password to unlock the ultimate clue!
✏ Letters will be automatically added when you find them!
✏ Collect five incorrect letters, and you lose.
✏ Certain “events” may be skipped. Instead, everything will be handled for you - isn’t that convenient?
Lahabrea's Game
How to play:
✏ Collect the letters to find the password to unlock the ultimate clue!
✏ Letters will be automatically added when you find them!
✏ Collect five incorrect letters, and you lose.
✏ Certain “events” may be skipped. Instead, everything will be handled for you - isn’t that convenient?
Start
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Waking Up
Lupine's House
Exploring his house - yes, house - will make it clear that his room is on the second floor, with a (working) master bathroom attached. Down the hall is a training room complete with a worn and battered training dummy, with a variety of weapons hanging from the walls in case he feels like trying something different. Should he go down the stairs to the first floor, he’ll find a comfortable living room with leather furniture gone soft from use, a dining room, and a large kitchen with its own island. Much like his room, photos of various LiliS and himself can be found framed around the whole of the house. But...
Actually, on closer examination, the make of the whole house seems to be cheap and shoddy in some way. Wood is actually plastic, and on the first floor many of the cabinets and the fridge itself in the kitchen are sealed shut. The clothes are cheaply made fast fashion that wouldn’t hold up through more than a few washes, and the photos seem to be poorly printed, as though resized from the wrong resolution. The katana by his bedside has a cheap plastic blade, and all of the weapons in the training room are welded to the walls, entirely for show.
Should he exit the house, he’ll find that the nameplate says “Lupine”. He may spend as much or as little time as he likes in his house, but nothing seems to happen. However, there is a street he can follow elsewhere.]
Re: Lupine's House
Re: Lupine's House
Alexander's House
Exploring his house - yes, house - will make it clear that his room is on the second floor, with a (working) master bathroom attached. Down the hall, a door opens up to a grand library full of mahogany shelves and thick, well-worn tomes. Should he go down the stairs to the first floor, he’ll find a comfortable lounge of a living room complete with a rack of fine wines, a dining room, and a large kitchen with its own island. Much like his room, photos of various BARiTONES and his other friends can be found framed around the whole of the house. But...
Actually, on closer examination, the make of the whole house seems to be cheap and shoddy in some way. Wood is actually plastic, and on the first floor many of the cabinets and the fridge itself in the kitchen are sealed shut. The clothes are cheaply made fast fashion that wouldn’t hold up through more than a few washes, and the photos seem to be poorly printed, as though resized from the wrong resolution. Most of the books in the library are completely blank, good for nothing more than acting as a doorstopper or, if one were desperate, a blunt weapon. Naturally, all those wine bottles only contain cheap grape juice.
Should he exit the house, he’ll find that the nameplate says “Emet-Selch”. He may spend as much or as little time as he likes in his house, but nothing seems to happen. However, there is a street he can follow elsewhere.]
Re: Alexander's House
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Persephone's House
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Venti's House
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Okitsu's House
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Lahabrea's House
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Neighborhood
They can travel to the central house or head down the street to the shopping district. Personal houses lock immediately after the owner exits, but people may be let in by the owner - the knob will only unlock when the owner attempts to open the door.
You may self-navigate, but if you would like a chance to run into other player characters, feel free to comment to this top level.]
Central House | Shopping District
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Central House
On the second floor, characters can find a locked door that seems to lead to one half of the floor and an open door that leads to no other than the master bedroom. No matter the hour, the door to the master bedroom is open and unlocked.]
Talk to Hizumi
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Talk to Hizumi - Afternoon
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Guest Room
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Shopping District
There are a few areas of interest here that characters may explore. You may self-navigate, but if you would like a chance to run into other player characters, feel free to comment to this top level.]
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Shopping District Streets
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Garden
Izanagi walks ahead, peering curiously at the different flowers as he starts down one of the winding paths.]
They really keep them all in good condition, huh... well, shall we?
[He turns back with a soft smile, offering his hand.]
Re: Garden
[recognizes all those flowers, of course, as sensitIV's flowers. and will take his hand.]
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