Huh, and [ cough. ] "interesting" concept for a game. [ he hates the lab setting ( a lot ) as it reminds him of one of his... "coworkers", but he does his best not to let that show. ]
...based on personal experience. I think a person's drive, goals, dreams, hopes, and everything held deep inside of them are what motivate them and make them them. It's not that I don't think the 'outside' can influence that, but I think the inside is more important.
Because it has no idea nor concept of how to be a human. Becoming a human is what it's trying to achieve, correct? Then if it were to look inside, it would be left right at the same point where it started.
But if it were to look outside, live among humans and imitate them, perhaps, then it would learn more about humanity.
I have met so many people with personhood issues. The problem with them is never an inability to function with society or act like other people, its always because they're afraid to look inside themselves and see the truth.
Not necessarily in my element as everything looks fascinating and I want to play with it, but game.
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I'm thinking inside, but what do you guys think?
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A lot of people who think they aren't human are usually pretty human.
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I suppose it should be looking outside.
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But if it were to look outside, live among humans and imitate them, perhaps, then it would learn more about humanity.
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[ her shoulders tight, wings held close ]
This isn't what I was expecting.
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They like to keep things varied in some ways.
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I'll keep that in mind. So, uhm! This game. Any thoughts?
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My first game was a little.
[ she trails off there ]
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Huh. [Weird construct.] Probably inside.
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[and observing Rye]
Feeling in your element?
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Not necessarily in my element as everything looks fascinating and I want to play with it, but game.
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