ZRAEL Amnesplora
You awaken slowly, laying in the middle of a cold, hard stone floor … and realise that you have absolutely no idea where you are, how you got here, and who any of these people are.
Some of you may also be wondering who you are, too. Hm. That's probably concerning.
Some of you may also be wondering who you are, too. Hm. That's probably concerning.

START: Pentagram Room
There's a wooden door to the East. For now, it's locked; there's nothing you can do to make it budge.
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They're pretty, aren't they? [ No concern whatever for their situation! ]
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[ She says this with almost complete confidence
because
clearly this carefree soul couldn't be in on it. She's acting like this is a trip? ]
Stay behind me, we need to get out of here.
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1/2
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THE CHASM
Something chitters softly in the darkness way, way up above.
There's one door to the West side, and one to the East.
Anyone attempting to cross needs to roll 1D10.
✑ If 1-3: You fall, down, down, down into the darkness ...
✑ If 4-7: chitter chitter chitter chitter a HUGE VAMPIRE BAT the size of a dog swoops down at you, its gaping, salivating maw held wide!
✑ If 8-10: You make it safe and sound to the other side.
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What should we do?
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I don't think we'll fall, but... I'm not sure how safe it is regardless.
[ She's sweeping her candle from side to side. Is there any other way to get to the other door without having to cross the bridge? ]
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BASEMENT LANDING
There's not much here except … coal. Piles upon piles upon piles of coal, the floor caked in a thick coating of ash and soot. It's spectacularly filthy.
There are doors to the North, South, and West, and … a set of closed elevator doors? to the East.
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That one! [ And proceeding to the North door to try and open it. ]
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STOREROOM
The only door is the one you came through.
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Don't touch the cactus or you'll end up with spines in you.
[ She's going to inspect the mirror at the back first, personally. ]
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[ Very, very gently she goes over and touches the dance-y blue plant with her fingertip. ]
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OFFICE
You'll also find a coffee mug filled with frigidly cold black coffee … and another one, almost empty. And another one, half full. And another one; two big gulps would've finished it off. A mostly full bag of gummy bears. A black robe flung over the back of the spinny office chair, with a pair of rubber gloves hanging out of the pocket.
Against one wall is a counter with a kettle, a pot of coffee grounds and a sink. Beneath the counter is a fridge.
There is one door.
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Uh, let me know if there's anything I can help with, or maybe a way to wash my face so I can stop being blind...
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[ Viatrix checks out the kettle and the sink. Does the sink turn on and is the kettle empty that she can fill it? ]
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1/2
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UNDERGROUND LAKE
If you fell from the Chasm … congrats on the tremendous splash you just made! That might have hurt, though you'll be glad to know that you didn't break anything. Hopefully you can swim.
If you came down the stairs … welcome!
There is one door to the East.
Everyone entering this room must roll 1D6.
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Viatrix, what do you think?
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Yeah, we can backtrack and try the last room or the elevators.
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ELEVATOR
To the left of the door is the control panel:
Basement
Ground Floor
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